3 research outputs found

    A Virtual Reality Laboratory for Blended Learning Education: Design, Implementation and Evaluation

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    Launched during the pandemic, the EU-funded JANUS project aimed to ensure the continuity of student workshops at universities using a virtual reality (VR) robotics laboratory. With the return to normality, the project has been redesigned to capitalise on the positive outcomes of the experience. The VR lab provides safe and unrestricted access to the labs and experiments with the machines, reducing the consequences of student mistakes and improving the user experience by allowing the experiment to be repeated from different angles, some of which are impossible to access in the real lab. In addition, integration with an interactive learning platform called ā€œViLLEā€ allows for continuous assessment of the learning experience. Self-evaluation of the material taught and learned can be integrated with the execution of the exercises that pave the way for Kaizen. Two VR workshops for the blended learning of robotics were developed during the JANUS project. Their evaluation reported favourable responses from the students whose learning performance was indirectly measured

    Integrating Computational Thinking into Primary and Lower Secondary Education: A Systematic Review

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    In recent years, many countries have introduced Computational Thinking (CT) concepts into compulsory education as part of general curriculum reform efforts. A systematic review of academic and grey literature has been conducted to analyse the state of the art in implementing CT in primary and secondary education. In total, 1977 publications were identified, out of which 98 met the inclusion criteria for the review. The results show that, despite a lack of consensus on a common definition, a core set of key CT skills is addressed in primary and lower secondary education. Implementation approaches that emerged from the analysis are discussed and presented according to the European Commissionā€™s Joint Research Centre (2016) classification: (i) embedding CT across the curriculum as a transversal theme/skill set; (ii) integrating CT as a separate subject; and (iii) incorporating CT skills within other subjects such as Mathematics and Technology. New approaches to formative assessment of CT are emerging, reflecting different conceptualisations and differences in contextual and motivational aspects of CT curriculum integration. However, further investigation is needed to understand better how gender/equity/inclusion issues impact the quality of computing education integration

    Digital innovation practices in participating schools. D1.2. Accelerating Digital Innovation in Schools through Regional Innovation Hubs and a Whole-School Mentoring Model (iHub4Schools) project, Horizon 2020, European Union.

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    D1.2 gives an overview of digital innovation practices of the participating schools in Estonia, Finland, Georgia, Lithuania, and Norway. The deliverable describes how stakeholders from the schools and municipalities, characterise innovative digital schools and the process of developing and changing scaling-up advanced ICT-based teaching practices
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